As the lead FX Artist on Fable: The Journey, I was responsible for all visual FX. I managed and provided feedback, striving to maintain a very high standard of work within my team and myself. Working with shaders, post processing and particle effects; I strived to create the most beautiful magic and the deepest atmospheres with the Unreal Engine.

Fable: The Journey was announced at E3 2011 and is currently in development. More details to follow.