Working on Wolfenstein Multiplayer I was responsible for all multiplayer level effects. This meant both adapting assets from Single Player and optimizing for use in a multiplayer environment as well as creating new effects within the artistic style of the game.


I was also responsible for some UI elements, and worked on coding various parts of the HUD. Using id Tech 4 I expanded my shader knowledge and got to grips with a more code-oriented engine. I worked closely with the level design team and offering advice and collaborating on elements such as lighting.